![]() I'm more than happy to try out different approaches and ways to get all the datarefs I want to work :o) If anyone see something interesting or odd, please shout out. Okay, so been trying for a couple of days now. There are however more controls listed underneath in the same document for "more advanced users" that I would certainly like to map as well. How do I configure X-plane to use these controls? Are there any information or general documentation on the subject? I have read some SDK-info and are starting to figure out how the logic behind the mapping is done, but I'm struggling to find out how one configures controllers to the custom controls within the simulator itself.Īny advice or "pointing me in the right direction" would be greatly appreciated. Mapping these was surprisingly simple, and I can now use my Thrustmaster Hotas for the most common controls needed. In the Interface guide PDF, there are several custom controls that are listed. So over to my first of probably many questions to come: Never ever have I experienced anything like this in a simulator before! Nothing surpasses the feeling of having all your confidence stripped away when trying to land in Norway during a winter storm. ![]() ![]() Yes, there are some minor bugs and glitches but all fade away when I turn off the Autopilot and manually fly this wonderful simulation. Using the 733 has been a joy from the start. Two weeks have passed, tons of pages read, a vast number of forums visited and I'm really starting to understand why things are done in a certain manner and the value it brings to our simulation. In the beginning, it was quite hard to figure out the different concepts used in X-plane as they often differ from the way things are done in Prepar3d. I've installed X-plane a couple of weeks ago in order to get ready for the 733. Hello! My first post and my first encounter with the X-plane community. Any suggestions you might have, please share! Tried every logical combination there is. I've not been able to combine commands yet. Then it renames the command and it stops working. I highly recommend using Notepad for editing the files! Xjoymap.ini contains all customs controlsĬomments.txt contains all custom datarefs from IXEG and the documentation from XJoyMap devs. The TM Joystick use datarefs already configures by IXEG (such as flaps), and some other commands (X-camera, trim etc) so I excluded these for now. I'll add these later when I figure out how to back up the bindings from X-plane itself. ![]() Some controls have been taken away from the chart and config file as they're not needed on a 733 (such as prop sync, micture axis etc).Ĭontrols with "(O)" behind them,are using original X-plane commands and can be found under regular advanced buttons. Any ideas on how to improve would be greatly appreciated Furthermore some switches are based on the how the physical switches on the TM Throttle operate, but as the config file contain a lot of different button-layouts, feel free to experiment. You can map these as you please, but I find this layout to be quite efficient. See chart below for how I mapped them in X-plane. LR tell me you guys are working on a fix to accommodate these objects consistently in WED, so am hoping to see another release soon.I've attached the configuration file that includes all the custom datarefs that I use with my TM Warthog and some standard commands. Plus, I'm designing Gateway scenery for X-Plane in WED and behavior of the Jetway Facades in WED changed significantly when SAM v2 was installed. Please advise if these lines also need to be removed from scenery_packs.ini. I'm guessing I keep those, nothing about the scenery_packs.ini file is documented. SCENERY_PACK X:\XP11\X-Plane 11\Resources\plugins\SAM\lib\SAM_WorldJetways/ SCENERY_PACK X:\XP11\X-Plane 11\Resources\plugins\SAM\lib\SAM_Library/ The scenery_packs.ini file also has these two lines which reference the Plugins folder I have deleted the SAM and WorldJetways folders from the Custom Scenery folder and removed the respective entries from the scenery_packs.ini file, however. Another question, It is mentioned (somewhere) that SAM doesn't need to be in the Custom Scenery folder anymore.
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